CEnemyFly¶
Inherits: CEnemyBase
Remarks¶
n/a
Members¶
- readonly
m_EeftType
- bool
m_bInAir
- bool
m_bAirAttack
- bool
m_bStartInAir
- float
m_fGroundToAirSpeed
- float
m_fAirToGroundSpeed
- float
m_fAirToGroundMin
- float
m_fAirToGroundMax
- float
m_fFlyHeight
- float
m_fFlyWalkSpeed
- readonly
m_aFlyWalkRotateSpeed
- float
m_fFlyAttackRunSpeed
- readonly
m_aFlyAttackRotateSpeed
- float
m_fFlyCloseRunSpeed
- readonly
m_aFlyCloseRotateSpeed
- float
m_fFlyAttackDistance
- float
m_fFlyCloseDistance
- float
m_fFlyAttackFireTime
- float
m_fFlyCloseFireTime
- float
m_fFlyStopDistance
- float
m_fFlyIgnoreRange
- float
m_fFlyLockOnEnemyTime
- bool
m_bFlyToMarker
Members inherited from CEnemyBase¶
- readonly
m_penWatcher
- vec3
m_vStartPosition
- readonly
m_penEnemy
- readonly
m_ttTarget
- string
m_strDescription
- string
m_strName
- readonly
m_soSound
- vec3
m_vStartDirection
- bool
m_bOnStartPosition
- float
m_fFallHeight
- float
m_fStepHeight
- float
m_fSenseRange
- float
m_fViewAngle
- float
m_fWalkSpeed
- readonly
m_aWalkRotateSpeed
- float
m_fAttackRunSpeed
- readonly
m_aAttackRotateSpeed
- float
m_fCloseRunSpeed
- readonly
m_aCloseRotateSpeed
- float
m_fAttackDistance
- float
m_fCloseDistance
- float
m_fAttackFireTime
- float
m_fCloseFireTime
- float
m_fStopDistance
- float
m_fIgnoreRange
- float
m_fLockOnEnemyTime
- float
m_fBlowUpAmount
- readonly
m_fBodyParts
- float
m_fDamageWounded
- vec3
m_vDamage
- float
m_tmLastDamage
- bool
m_bRobotBlowup
- float
m_fBlowUpSize
- float
m_fMoveTime
- vec3
m_vDesiredPosition
- readonly
m_dtDestination
- readonly
m_penPathMarker
- vec3
m_vPlayerSpotted
- float
m_fMoveFrequency
- float
m_fMoveSpeed
- readonly
m_aRotateSpeed
- float
m_fLockStartTime
- float
m_fRangeLast
- bool
m_bFadeOut
- float
m_fFadeStartTime
- float
m_fFadeTime
- float
m_fShootTime
- float
m_fDamageConfused
- readonly
m_iChargeHitAnimation
- float
m_fChargeHitDamage
- float
m_fChargeHitAngle
- float
m_fChargeHitSpeed
- readonly
m_penSpawnerTarget
- readonly
m_penDeathTarget
- readonly
m_eetDeathType
- bool
m_bTemplate
- float
m_fAttackRadius
- readonly
m_colColor
- bool
m_bDeaf
- bool
m_bBlind
- float
m_tmGiveUp
- float
m_tmReflexMin
- float
m_tmReflexMax
- float
m_fActivityRange
- bool
m_bApplyRandomStretch
- float
m_fRandomStretchFactor
- float
m_fStretchMultiplier
- float
m_fRandomStretchMultiplier
- readonly
m_penMarker
- readonly
m_penMainMusicHolder
- float
m_tmLastFussTime
- float
m_iScore
- float
m_fMaxHealth
- bool
m_bBoss
- float
m_fSpiritStartTime
- float
m_tmSpraySpawned
- float
m_fSprayDamage
- readonly
m_penSpray
- float
m_fMaxDamageAmount
- vec3
m_vLastStain
- readonly
m_sptType
- readonly
m_penTacticsHolder
- bool
m_bTacticActive
- float
m_tmTacticsActivation
- vec3
m_vTacticsStartPosition
- float
m_fTacticVar1
- float
m_fTacticVar2
- float
m_fTacticVar3
- float
m_fTacticVar4
- float
m_fTacticVar5
- bool
m_bTacticsStartOnSense
- readonly
m_colBurning
- bool
m_bResizeAttachments
- bool
m_bGiveUpToClosestMarker
- string
m_fnmCustomModel
- string
m_fnmCustomTexture
- bool
m_bUseCustomWeaponProjectile
- readonly
m_eCustomWeaponProjectile
- readonly
m_iCustomScore
- string
m_fnmCustomMessage
- bool
m_bShootHitscansInsteadOfProjectiles
- float
m_fCustomHitscansDamage
- readonly
m_penStartEnemy
- readonly
m_eetEnvironmentType
- float
m_fHealthScalar
- readonly
m_penPrediction
Members inherited from CMovableModelEntity¶
- readonly
en_iCollisionBox
- readonly
en_iWantedCollisionBox
Members inherited from CMovableEntity¶
- vec3
en_vDesiredTranslationRelative
- vec3
en_aDesiredRotationRelative
- vec3
en_vCurrentTranslationAbsolute
- vec3
en_aCurrentRotationAbsolute
- readonly
en_penReference
- vec3
en_vReferencePlane
- readonly
en_iReferenceSurface
- readonly
en_penLastValidReference
- float
en_tmLastBreathed
- float
en_tmMaxHoldBreath
- float
en_fDensity
- float
en_tmLastSwimDamage
- float
en_tmMaxColdness
- float
en_tmLastWarmth
- bool
en_bImmuneToCold
- readonly
en_iUpContent
- readonly
en_iDnContent
- float
en_fImmersionFactor
- vec3
en_vGravityDir
- float
en_fGravityA
- float
en_fGravityV
- vec3
en_vForceDir
- float
en_fForceA
- float
en_fForceV
- float
en_tmJumped
- float
en_tmMaxJumpControl
- float
en_fJumpControlMultiplier
- float
en_fAcceleration
- float
en_fDeceleration
- float
en_fStepUpHeight
- float
en_fStepDnHeight
- float
en_fBounceDampParallel
- float
en_fBounceDampNormal
- float
en_fCollisionSpeedLimit
- float
en_fCollisionDamageFactor
- readonly
en_boxMovingEstimate
- readonly
en_boxNearCached
- vec3
en_vIntendedTranslation
- readonly
en_mIntendedRotation
- readonly
en_iLastForceType
- float
en_tmLastFrozen
- float
en_tmFrozenSeconds
- float
en_tmFrozenMinimum