CEruptor

Inherits: CModelHolder2

Remarks

n/a

Members

  • float m_fStretchAll
  • float m_fStretchX
  • float m_fStretchY
  • float m_fStretchZ
  • bool m_bRandomStretch
  • float m_fStretchHeight
  • float m_fStretchWidth
  • float m_fStretchDepth
  • float m_fAngle
  • float m_fMaxSpeed
  • float m_fMinSpeed
  • float m_fTime
  • float m_fRandomWait
  • readonly m_ptType
  • bool m_bShootInArc
  • float m_fProjectileStretch

Members inherited from CModelHolder2

  • string m_fnModel
  • string m_fnTexture
  • string m_fnReflection
  • string m_fnSpecular
  • string m_fnBump
  • float m_fStretchAll
  • float m_fStretchX
  • float m_fStretchY
  • float m_fStretchZ
  • string m_strName
  • string m_strDescription
  • bool m_bColliding
  • readonly m_iModelAnimation
  • readonly m_iTextureAnimation
  • readonly m_stClusterShadows
  • bool m_bBackground
  • bool m_bTargetable
  • readonly m_cstCustomShading
  • vec3 m_aShadingDirection
  • readonly m_colLight
  • readonly m_colAmbient
  • string m_fnmLightAnimation
  • readonly m_iLightAnimation
  • readonly m_aoLightAnimation
  • bool m_bAttachments
  • bool m_bActive
  • float m_fMipAdd
  • float m_fMipMul
  • float m_fMipFadeDist
  • float m_fMipFadeLen
  • float m_rMipFadeDistMetric
  • float m_fMipFadeLenMetric
  • bool m_bRandomStretch
  • float m_fStretchRndX
  • float m_fStretchRndY
  • float m_fStretchRndZ
  • float m_fStretchRndAll
  • vec3 m_fStretchRandom
  • readonly m_penDestruction
  • vec3 m_vDamage
  • float m_tmLastDamage
  • readonly m_penDestroyTarget
  • readonly m_penLastDamager
  • float m_tmSpraySpawned
  • float m_fSprayDamage
  • readonly m_penSpray
  • float m_fMaxDamageAmount
  • float m_fClassificationStretch
  • readonly m_colBurning
  • readonly m_dmtLastDamageType
  • float m_fChainSawCutDamage
  • readonly m_iFirstRandomAnimation
  • float m_fMaxTessellationLevel
  • string m_fnVertexShader
  • string m_fnFragmentShader
  • string m_fnShaderTextureSampler0
  • string m_fnShaderTextureSampler1
  • string m_fnShaderTextureSampler2
  • string m_fnShaderTextureSampler3
  • string m_fnShaderTextureSampler4
  • float m_fnShaderParam0
  • float m_fnShaderParam1
  • float m_fnShaderParam2
  • float m_fnShaderParam3
  • float m_fnShaderParam4