CPlayer

Inherits: CPlayerEntity

Remarks

n/a

Members

  • string m_strName
  • readonly m_ulLastButtons
  • float m_fArmor
  • string m_strGroup
  • readonly m_ulKeys
  • float m_fMaxHealth
  • readonly m_ulFlags
  • readonly m_penWeapons
  • readonly m_penAnimator
  • readonly m_penView
  • readonly m_pen3rdPersonView
  • readonly m_iViewState
  • readonly m_iLastViewState
  • readonly m_iViewStateVehicle
  • readonly m_aoLightAnimation
  • float m_fDamageAmount
  • float m_tmWoundedTime
  • float m_tmScreamTime
  • float m_tmShitGitTime
  • bool m_bGotHurt
  • bool m_bJumped
  • readonly m_iGender
  • readonly m_pstState
  • float m_fFallTime
  • float m_fSwimTime
  • float m_tmOutOfWater
  • float m_tmMoveSound
  • bool m_bMoveSoundLeft
  • float m_tmNextAmbientOnce
  • float m_tmMouthSoundLast
  • readonly m_penCamera
  • string m_strCenterMessage
  • float m_tmCenterMessageEnd
  • bool m_bPendingMessage
  • float m_tmMessagePlay
  • float m_tmAnalyseEnd
  • bool m_bComputerInvoked
  • float m_tmAnimateInbox
  • readonly m_penMainMusicHolder
  • float m_tmLastDamage
  • float m_fMaxDamageAmount
  • vec3 m_vDamage
  • float m_tmSpraySpawned
  • float m_fSprayDamage
  • readonly m_penSpray
  • readonly m_soWeapon0
  • readonly m_soWeapon1
  • readonly m_soWeapon2
  • readonly m_soWeapon3
  • readonly m_soWeaponAmbient
  • readonly m_soPowerUpBeep
  • readonly m_soMouth
  • readonly m_soFootL
  • readonly m_soFootR
  • readonly m_soBody
  • readonly m_soLocalAmbientLoop
  • readonly m_soLocalAmbientOnce
  • readonly m_soMessage
  • readonly m_soSpeech
  • readonly m_soSniperZoom
  • readonly m_iMana
  • float m_fManaFraction
  • float m_tmLatency
  • float m_tmLatencyLastAvg
  • float m_tmLatencyAvgSum
  • readonly m_ctLatencyAvg
  • bool m_bEndOfLevel
  • bool m_bEndOfGame
  • readonly m_iMayRespawn
  • float m_tmSpawned
  • vec3 m_vDied
  • vec3 m_aDied
  • float m_tmEstTime
  • readonly m_iTimeScore
  • readonly m_iStartTime
  • readonly m_iEndTime
  • float m_tmLevelStarted
  • string m_strLevelStats
  • readonly m_penActionMarker
  • float m_fAutoSpeed
  • readonly m_iAutoOrgWeapon
  • vec3 m_vAutoSpeed
  • float m_tmSpiritStart
  • float m_tmFadeStart
  • float m_tmLastPicked
  • string m_strPickedName
  • float m_fPickedAmount
  • float m_fPickedMana
  • readonly m_iLastHealth
  • readonly m_iLastArmor
  • readonly m_iLastAmmo
  • float m_tmHealthChanged
  • float m_tmArmorChanged
  • float m_tmAmmoChanged
  • float m_tmMinigunAutoFireStart
  • vec3 m_vLastStain
  • vec3 m_aLastRotation
  • vec3 m_aLastViewRotation
  • vec3 m_vLastTranslation
  • vec3 m_aLocalRotation
  • vec3 m_aLocalViewRotation
  • vec3 m_vLocalTranslation
  • float m_tmInvisibility
  • float m_tmInvulnerability
  • float m_tmSeriousDamage
  • float m_tmSeriousSpeed
  • float m_tmSeriousJump
  • float m_tmInvisibilityMax
  • float m_tmInvulnerabilityMax
  • float m_tmSeriousDamageMax
  • float m_tmSeriousSpeedMax
  • float m_tmSeriousJumpMax
  • float m_tmChainShakeEnd
  • float m_fChainShakeStrength
  • float m_fChainShakeFreqMod
  • float m_fChainsawShakeDX
  • float m_fChainsawShakeDY
  • readonly m_iSeriousBombCount
  • readonly m_iLastSeriousBombCount
  • float m_tmSeriousBombFired
  • readonly m_iTeam
  • readonly m_kaiKills
  • readonly m_kaiRoundKills
  • float m_katmLastKill
  • readonly m_iHasFlag
  • readonly m_penCarriedFlag
  • readonly m_soCTFYouHaveTheirFlag
  • readonly m_soCTFTheyHaveYourFlag
  • readonly m_soCTFRedTeamScores
  • readonly m_soCTFBlueTeamScores
  • readonly m_soCTFRedFlagReturned
  • readonly m_soCTFBlueFlagReturned
  • readonly m_soKABackstab
  • readonly m_soKAHumiliation
  • readonly m_soKAExcellent
  • readonly m_soKAMultiKll
  • readonly m_soKAOwned
  • bool m_bIsReady
  • float m_tmStartFadeIn
  • float m_tmDiedAt
  • float m_tmGravityStart
  • readonly m_iBulletBatchIDLastHit
  • readonly m_penInControlZone
  • float m_tmFragMade
  • readonly m_penFragPlayer
  • readonly m_penInVehicle
  • bool m_bSelectingTeam
  • bool m_bWaitingForNextRound
  • readonly m_penPrediction

Members inherited from CPlayerEntity

  • float en_tmPing
  • readonly en_ulSteamID
  • string en_strSteamName
  • float en_fDamageDealt

Members inherited from CMovableModelEntity

  • readonly en_iCollisionBox
  • readonly en_iWantedCollisionBox

Members inherited from CMovableEntity

  • vec3 en_vDesiredTranslationRelative
  • vec3 en_aDesiredRotationRelative
  • vec3 en_vCurrentTranslationAbsolute
  • vec3 en_aCurrentRotationAbsolute
  • readonly en_penReference
  • vec3 en_vReferencePlane
  • readonly en_iReferenceSurface
  • readonly en_penLastValidReference
  • float en_tmLastBreathed
  • float en_tmMaxHoldBreath
  • float en_fDensity
  • float en_tmLastSwimDamage
  • float en_tmMaxColdness
  • float en_tmLastWarmth
  • bool en_bImmuneToCold
  • readonly en_iUpContent
  • readonly en_iDnContent
  • float en_fImmersionFactor
  • vec3 en_vGravityDir
  • float en_fGravityA
  • float en_fGravityV
  • vec3 en_vForceDir
  • float en_fForceA
  • float en_fForceV
  • float en_tmJumped
  • float en_tmMaxJumpControl
  • float en_fJumpControlMultiplier
  • float en_fAcceleration
  • float en_fDeceleration
  • float en_fStepUpHeight
  • float en_fStepDnHeight
  • float en_fBounceDampParallel
  • float en_fBounceDampNormal
  • float en_fCollisionSpeedLimit
  • float en_fCollisionDamageFactor
  • readonly en_boxMovingEstimate
  • readonly en_boxNearCached
  • vec3 en_vIntendedTranslation
  • readonly en_mIntendedRotation
  • readonly en_iLastForceType
  • float en_tmLastFrozen
  • float en_tmFrozenSeconds
  • float en_tmFrozenMinimum