CPlayerWeapons

Remarks

n/a

Members

  • readonly m_penPlayer
  • bool m_bFireWeapon
  • bool m_bHasAmmo
  • readonly m_iCurrentWeapon
  • readonly m_iWantedWeapon
  • readonly m_iPreviousWeapon
  • readonly m_iAvailableWeapons
  • bool m_bChangeWeapon
  • bool m_bReloadWeapon
  • bool m_bMirrorFire
  • readonly m_iAnim
  • float m_fAnimWaitTime
  • float m_tmRangeSoundSpawned
  • bool m_bSniperZoom
  • float m_fSniperFOV
  • float m_fSniperFOVlast
  • string m_strLastTarget
  • float m_tmTargetingStarted
  • float m_tmLastTarget
  • float m_tmSnoopingStarted
  • readonly m_penTargeting
  • readonly m_moWeapon
  • readonly m_moWeaponSecond
  • float m_tmWeaponChangeRequired
  • readonly m_penRayHit
  • float m_fRayHitDistance
  • float m_fEnemyHealth
  • vec3 m_vRayHit
  • vec3 m_vRayHitLast
  • vec3 m_vBulletSource
  • vec3 m_vBulletTarget
  • readonly m_iBullets
  • readonly m_iMaxBullets
  • readonly m_iShells
  • readonly m_iMaxShells
  • readonly m_iRockets
  • readonly m_iMaxRockets
  • readonly m_iGrenades
  • readonly m_iMaxGrenades
  • readonly m_iNapalm
  • readonly m_iMaxNapalm
  • readonly m_iElectricity
  • readonly m_iMaxElectricity
  • readonly m_iIronBalls
  • readonly m_iMaxIronBalls
  • readonly m_iSniperBullets
  • readonly m_iMaxSniperBullets
  • readonly m_iPlasmaPacks
  • readonly m_iMaxPlasmaPacks
  • readonly m_iMinePacks
  • readonly m_iMaxMinePacks
  • readonly m_iKnifeStand
  • readonly m_iColtBullets
  • float m_aMiniGun
  • float m_aMiniGunLast
  • float m_aMiniGunSpeed
  • float m_aMiniGunSpinLeft
  • vec3 m_iLastBulletPosition
  • readonly m_iBulletsOnFireStart
  • float m_fSniperMaxFOV
  • float m_fSniperMinFOV
  • float m_fSnipingZoomSpeed
  • bool m_bSniping
  • float m_fMinimumZoomFOV
  • float m_tmLastSniperFire
  • readonly m_penFlame
  • readonly m_iLaserBarrel
  • readonly m_iPlasmaBarrel
  • readonly m_penGhostBusterRay
  • readonly m_iFlare
  • readonly m_iSecondFlare
  • float m_tmFlareAdded
  • float m_tmSecondFlareAdded
  • float m_fWeaponDrawPowerOld
  • float m_fWeaponDrawPower
  • float m_tmDrawStartTime
  • float m_tmFlamerStart
  • float m_tmFlamerStop
  • float m_tmLastChainsawSpray
  • bool m_bUsedKnifeOnly
  • readonly m_iTimesFired
  • readonly m_iTimesHit
  • readonly m_iBulletBatchID
  • bool m_bSecFireWeapon
  • bool m_bPrimaryFire
  • readonly m_penEnergyMine
  • readonly m_ctMaxMines
  • float m_fMinigunTickTime
  • readonly m_penPrediction