CProjectile

Inherits: CMovableModelEntity

Remarks

n/a

Members

  • readonly m_penLauncher
  • readonly m_prtType
  • readonly m_pmtMove
  • readonly m_penParticles
  • readonly m_penTarget
  • readonly m_penLastDamaged
  • float m_fSpeed
  • float m_fIgnoreTime
  • float m_fFlyTime
  • float m_fStartTime
  • float m_fDamageAmount
  • float m_fRangeDamageAmount
  • float m_fDamageHotSpotRange
  • float m_fDamageFallOffRange
  • float m_fSoundRange
  • bool m_bExplode
  • bool m_bLightSource
  • bool m_bCanHitHimself
  • bool m_bCanBeDestroyed
  • float m_fWaitAfterDeath
  • float m_aRotateSpeed
  • float m_tmExpandBox
  • float m_tmInvisibility
  • readonly m_iRebounds
  • float m_fStretch
  • readonly m_soEffect
  • readonly m_soExplosion
  • float m_fGuidedMaxSpeedFactor
  • bool bLockedOn
  • bool m_bLeftFlame
  • readonly m_iTeam
  • readonly m_penPrediction

Members inherited from CMovableModelEntity

  • readonly en_iCollisionBox
  • readonly en_iWantedCollisionBox

Members inherited from CMovableEntity

  • vec3 en_vDesiredTranslationRelative
  • vec3 en_aDesiredRotationRelative
  • vec3 en_vCurrentTranslationAbsolute
  • vec3 en_aCurrentRotationAbsolute
  • readonly en_penReference
  • vec3 en_vReferencePlane
  • readonly en_iReferenceSurface
  • readonly en_penLastValidReference
  • float en_tmLastBreathed
  • float en_tmMaxHoldBreath
  • float en_fDensity
  • float en_tmLastSwimDamage
  • float en_tmMaxColdness
  • float en_tmLastWarmth
  • bool en_bImmuneToCold
  • readonly en_iUpContent
  • readonly en_iDnContent
  • float en_fImmersionFactor
  • vec3 en_vGravityDir
  • float en_fGravityA
  • float en_fGravityV
  • vec3 en_vForceDir
  • float en_fForceA
  • float en_fForceV
  • float en_tmJumped
  • float en_tmMaxJumpControl
  • float en_fJumpControlMultiplier
  • float en_fAcceleration
  • float en_fDeceleration
  • float en_fStepUpHeight
  • float en_fStepDnHeight
  • float en_fBounceDampParallel
  • float en_fBounceDampNormal
  • float en_fCollisionSpeedLimit
  • float en_fCollisionDamageFactor
  • readonly en_boxMovingEstimate
  • readonly en_boxNearCached
  • vec3 en_vIntendedTranslation
  • readonly en_mIntendedRotation
  • readonly en_iLastForceType
  • float en_tmLastFrozen
  • float en_tmFrozenSeconds
  • float en_tmFrozenMinimum