CPyramidSpaceShip

Inherits: CMovableModelEntity

Remarks

n/a

Members

  • string m_strName
  • float m_fMovingSpeed
  • readonly m_penBeamHit
  • readonly m_penLightBeam
  • float m_tmBeamTime
  • readonly m_penHitPlaceFlare
  • float m_tmHitFlareTime
  • float m_iRingCounter
  • float m_fRatio
  • string m_strDescription
  • readonly m_epssState
  • float m_fStretch
  • bool m_bStopMoving
  • readonly m_penTarget
  • readonly m_penFlyAwayTarget
  • readonly m_penLast
  • bool m_bMoving
  • float m_fRot
  • float m_fLastRotSpeed
  • float m_fRotSpeed
  • bool m_bApplyDamageToHitted
  • float m_tmTemp
  • float m_tmAtMarker
  • float m_tmDelta
  • vec3 m_vPNp0
  • vec3 m_vPNp1
  • vec3 m_vTNp0
  • vec3 m_vTNp1
  • readonly m_qPNp0
  • readonly m_qPNp1
  • readonly m_qANp0
  • readonly m_qANp1
  • float m_fRotSpeedp0
  • float m_fRotSpeedp1
  • float m_fTRotSpeedp0
  • float m_fTRotSpeedp1
  • readonly m_soPlates
  • readonly m_soBeamMachine
  • readonly m_soBeam
  • readonly m_soFlaresFX
  • bool m_bFiringDeactivatedBeam
  • bool m_bImmediateAnimations
  • float m_fWaitAfterKillingBeam
  • bool m_bInvisible

Members inherited from CMovableModelEntity

  • readonly en_iCollisionBox
  • readonly en_iWantedCollisionBox

Members inherited from CMovableEntity

  • vec3 en_vDesiredTranslationRelative
  • vec3 en_aDesiredRotationRelative
  • vec3 en_vCurrentTranslationAbsolute
  • vec3 en_aCurrentRotationAbsolute
  • readonly en_penReference
  • vec3 en_vReferencePlane
  • readonly en_iReferenceSurface
  • readonly en_penLastValidReference
  • float en_tmLastBreathed
  • float en_tmMaxHoldBreath
  • float en_fDensity
  • float en_tmLastSwimDamage
  • float en_tmMaxColdness
  • float en_tmLastWarmth
  • bool en_bImmuneToCold
  • readonly en_iUpContent
  • readonly en_iDnContent
  • float en_fImmersionFactor
  • vec3 en_vGravityDir
  • float en_fGravityA
  • float en_fGravityV
  • vec3 en_vForceDir
  • float en_fForceA
  • float en_fForceV
  • float en_tmJumped
  • float en_tmMaxJumpControl
  • float en_fJumpControlMultiplier
  • float en_fAcceleration
  • float en_fDeceleration
  • float en_fStepUpHeight
  • float en_fStepDnHeight
  • float en_fBounceDampParallel
  • float en_fBounceDampNormal
  • float en_fCollisionSpeedLimit
  • float en_fCollisionDamageFactor
  • readonly en_boxMovingEstimate
  • readonly en_boxNearCached
  • vec3 en_vIntendedTranslation
  • readonly en_mIntendedRotation
  • readonly en_iLastForceType
  • float en_tmLastFrozen
  • float en_tmFrozenSeconds
  • float en_tmFrozenMinimum