CRollingStone

Inherits: CMovableModelEntity

Remarks

n/a

Members

  • float m_fBounce
  • float m_fHealth
  • float m_fDamage
  • bool m_bFixedDamage
  • float m_fStretch
  • float m_fDeceleration
  • float m_fStartSpeed
  • vec3 m_vStartDir
  • readonly m_penDeathTarget
  • readonly m_soBounce0
  • readonly m_soBounce1
  • readonly m_soBounce2
  • readonly m_soBounce3
  • readonly m_soBounce4
  • readonly m_iNextChannel
  • readonly m_soRoll
  • bool m_bRollPlaying
  • readonly m_qA
  • readonly m_qALast
  • float m_fASpeed
  • vec3 m_vR

Members inherited from CMovableModelEntity

  • readonly en_iCollisionBox
  • readonly en_iWantedCollisionBox

Members inherited from CMovableEntity

  • vec3 en_vDesiredTranslationRelative
  • vec3 en_aDesiredRotationRelative
  • vec3 en_vCurrentTranslationAbsolute
  • vec3 en_aCurrentRotationAbsolute
  • readonly en_penReference
  • vec3 en_vReferencePlane
  • readonly en_iReferenceSurface
  • readonly en_penLastValidReference
  • float en_tmLastBreathed
  • float en_tmMaxHoldBreath
  • float en_fDensity
  • float en_tmLastSwimDamage
  • float en_tmMaxColdness
  • float en_tmLastWarmth
  • bool en_bImmuneToCold
  • readonly en_iUpContent
  • readonly en_iDnContent
  • float en_fImmersionFactor
  • vec3 en_vGravityDir
  • float en_fGravityA
  • float en_fGravityV
  • vec3 en_vForceDir
  • float en_fForceA
  • float en_fForceV
  • float en_tmJumped
  • float en_tmMaxJumpControl
  • float en_fJumpControlMultiplier
  • float en_fAcceleration
  • float en_fDeceleration
  • float en_fStepUpHeight
  • float en_fStepDnHeight
  • float en_fBounceDampParallel
  • float en_fBounceDampNormal
  • float en_fCollisionSpeedLimit
  • float en_fCollisionDamageFactor
  • readonly en_boxMovingEstimate
  • readonly en_boxNearCached
  • vec3 en_vIntendedTranslation
  • readonly en_mIntendedRotation
  • readonly en_iLastForceType
  • float en_tmLastFrozen
  • float en_tmFrozenSeconds
  • float en_tmFrozenMinimum