CSanta

Inherits: CEnemyBase

Remarks

n/a

Members

  • float m_tmLastSpawnTime
  • float m_tmMinSpawnInterval
  • float m_fSantaHealth
  • readonly m_soRunning
  • bool m_bRunSoundPlaying
  • readonly m_penTemplate0
  • readonly m_penTemplate1
  • readonly m_penTemplate2
  • readonly m_penTemplate3
  • readonly m_penTemplate4
  • bool m_bDied
  • string m_fnmCustomSantaModel

Members inherited from CEnemyBase

  • readonly m_penWatcher
  • vec3 m_vStartPosition
  • readonly m_penEnemy
  • readonly m_ttTarget
  • string m_strDescription
  • string m_strName
  • readonly m_soSound
  • vec3 m_vStartDirection
  • bool m_bOnStartPosition
  • float m_fFallHeight
  • float m_fStepHeight
  • float m_fSenseRange
  • float m_fViewAngle
  • float m_fWalkSpeed
  • readonly m_aWalkRotateSpeed
  • float m_fAttackRunSpeed
  • readonly m_aAttackRotateSpeed
  • float m_fCloseRunSpeed
  • readonly m_aCloseRotateSpeed
  • float m_fAttackDistance
  • float m_fCloseDistance
  • float m_fAttackFireTime
  • float m_fCloseFireTime
  • float m_fStopDistance
  • float m_fIgnoreRange
  • float m_fLockOnEnemyTime
  • float m_fBlowUpAmount
  • readonly m_fBodyParts
  • float m_fDamageWounded
  • vec3 m_vDamage
  • float m_tmLastDamage
  • bool m_bRobotBlowup
  • float m_fBlowUpSize
  • float m_fMoveTime
  • vec3 m_vDesiredPosition
  • readonly m_dtDestination
  • readonly m_penPathMarker
  • vec3 m_vPlayerSpotted
  • float m_fMoveFrequency
  • float m_fMoveSpeed
  • readonly m_aRotateSpeed
  • float m_fLockStartTime
  • float m_fRangeLast
  • bool m_bFadeOut
  • float m_fFadeStartTime
  • float m_fFadeTime
  • float m_fShootTime
  • float m_fDamageConfused
  • readonly m_iChargeHitAnimation
  • float m_fChargeHitDamage
  • float m_fChargeHitAngle
  • float m_fChargeHitSpeed
  • readonly m_penSpawnerTarget
  • readonly m_penDeathTarget
  • readonly m_eetDeathType
  • bool m_bTemplate
  • float m_fAttackRadius
  • readonly m_colColor
  • bool m_bDeaf
  • bool m_bBlind
  • float m_tmGiveUp
  • float m_tmReflexMin
  • float m_tmReflexMax
  • float m_fActivityRange
  • bool m_bApplyRandomStretch
  • float m_fRandomStretchFactor
  • float m_fStretchMultiplier
  • float m_fRandomStretchMultiplier
  • readonly m_penMarker
  • readonly m_penMainMusicHolder
  • float m_tmLastFussTime
  • float m_iScore
  • float m_fMaxHealth
  • bool m_bBoss
  • float m_fSpiritStartTime
  • float m_tmSpraySpawned
  • float m_fSprayDamage
  • readonly m_penSpray
  • float m_fMaxDamageAmount
  • vec3 m_vLastStain
  • readonly m_sptType
  • readonly m_penTacticsHolder
  • bool m_bTacticActive
  • float m_tmTacticsActivation
  • vec3 m_vTacticsStartPosition
  • float m_fTacticVar1
  • float m_fTacticVar2
  • float m_fTacticVar3
  • float m_fTacticVar4
  • float m_fTacticVar5
  • bool m_bTacticsStartOnSense
  • readonly m_colBurning
  • bool m_bResizeAttachments
  • bool m_bGiveUpToClosestMarker
  • string m_fnmCustomModel
  • string m_fnmCustomTexture
  • bool m_bUseCustomWeaponProjectile
  • readonly m_eCustomWeaponProjectile
  • readonly m_iCustomScore
  • string m_fnmCustomMessage
  • bool m_bShootHitscansInsteadOfProjectiles
  • float m_fCustomHitscansDamage
  • readonly m_penStartEnemy
  • readonly m_eetEnvironmentType
  • float m_fHealthScalar
  • readonly m_penPrediction

Members inherited from CMovableModelEntity

  • readonly en_iCollisionBox
  • readonly en_iWantedCollisionBox

Members inherited from CMovableEntity

  • vec3 en_vDesiredTranslationRelative
  • vec3 en_aDesiredRotationRelative
  • vec3 en_vCurrentTranslationAbsolute
  • vec3 en_aCurrentRotationAbsolute
  • readonly en_penReference
  • vec3 en_vReferencePlane
  • readonly en_iReferenceSurface
  • readonly en_penLastValidReference
  • float en_tmLastBreathed
  • float en_tmMaxHoldBreath
  • float en_fDensity
  • float en_tmLastSwimDamage
  • float en_tmMaxColdness
  • float en_tmLastWarmth
  • bool en_bImmuneToCold
  • readonly en_iUpContent
  • readonly en_iDnContent
  • float en_fImmersionFactor
  • vec3 en_vGravityDir
  • float en_fGravityA
  • float en_fGravityV
  • vec3 en_vForceDir
  • float en_fForceA
  • float en_fForceV
  • float en_tmJumped
  • float en_tmMaxJumpControl
  • float en_fJumpControlMultiplier
  • float en_fAcceleration
  • float en_fDeceleration
  • float en_fStepUpHeight
  • float en_fStepDnHeight
  • float en_fBounceDampParallel
  • float en_fBounceDampNormal
  • float en_fCollisionSpeedLimit
  • float en_fCollisionDamageFactor
  • readonly en_boxMovingEstimate
  • readonly en_boxNearCached
  • vec3 en_vIntendedTranslation
  • readonly en_mIntendedRotation
  • readonly en_iLastForceType
  • float en_tmLastFrozen
  • float en_tmFrozenSeconds
  • float en_tmFrozenMinimum