CShooter¶
Inherits: CModelHolder2
Remarks¶
n/a
Members¶
- float
m_fShootingPeriod
- readonly
m_sftType
- float
m_fHealth
- float
m_fCannonBallSize
- float
m_fCannonBallPower
- readonly
m_iModelPreFireAnimation
- readonly
m_iTexturePreFireAnimation
- readonly
m_iModelPostFireAnimation
- readonly
m_iTexturePostFireAnimation
- float
m_fFlameBurstDuration
- float
m_fRndBeginWait
- readonly
m_penSoundLaunch
- readonly
m_soLaunch
- readonly
m_penFlame
- bool
m_bFiring
- bool
m_bIndestructable
- float
m_tmFlameStart
Members inherited from CModelHolder2¶
- string
m_fnModel
- string
m_fnTexture
- string
m_fnReflection
- string
m_fnSpecular
- string
m_fnBump
- float
m_fStretchAll
- float
m_fStretchX
- float
m_fStretchY
- float
m_fStretchZ
- string
m_strName
- string
m_strDescription
- bool
m_bColliding
- readonly
m_iModelAnimation
- readonly
m_iTextureAnimation
- readonly
m_stClusterShadows
- bool
m_bBackground
- bool
m_bTargetable
- readonly
m_cstCustomShading
- vec3
m_aShadingDirection
- readonly
m_colLight
- readonly
m_colAmbient
- string
m_fnmLightAnimation
- readonly
m_iLightAnimation
- readonly
m_aoLightAnimation
- bool
m_bAttachments
- bool
m_bActive
- float
m_fMipAdd
- float
m_fMipMul
- float
m_fMipFadeDist
- float
m_fMipFadeLen
- float
m_rMipFadeDistMetric
- float
m_fMipFadeLenMetric
- bool
m_bRandomStretch
- float
m_fStretchRndX
- float
m_fStretchRndY
- float
m_fStretchRndZ
- float
m_fStretchRndAll
- vec3
m_fStretchRandom
- readonly
m_penDestruction
- vec3
m_vDamage
- float
m_tmLastDamage
- readonly
m_penDestroyTarget
- readonly
m_penLastDamager
- float
m_tmSpraySpawned
- float
m_fSprayDamage
- readonly
m_penSpray
- float
m_fMaxDamageAmount
- float
m_fClassificationStretch
- readonly
m_colBurning
- readonly
m_dmtLastDamageType
- float
m_fChainSawCutDamage
- readonly
m_iFirstRandomAnimation
- float
m_fMaxTessellationLevel
- string
m_fnVertexShader
- string
m_fnFragmentShader
- string
m_fnShaderTextureSampler0
- string
m_fnShaderTextureSampler1
- string
m_fnShaderTextureSampler2
- string
m_fnShaderTextureSampler3
- string
m_fnShaderTextureSampler4
- float
m_fnShaderParam0
- float
m_fnShaderParam1
- float
m_fnShaderParam2
- float
m_fnShaderParam3
- float
m_fnShaderParam4